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Materials and Shaders for the Lighting Artist
First Section
Welcome to materials and shaders for the lighting artist (0:58)
Materials and Shaders Workbook
Surface attributes
Looking at the world differently (3:13)
Overall color (1:50)
Specularity & reflectivity (8:37)
Textures (3:36)
Translucence (2:01)
Incandescence (1:19)
Refraction (5:35)
Challenge (4:23)
Breakdown of Materials
Breakdown of metal material (11:33)
Breakdown of plastic material (1:15)
Breakdown of water material (5:19)
Breakdown of sub-surface scattering material (4:18)
Style guides : Creating the look
Why do you need a style guide? (2:33)
Creating a style guide : Part I (23:54)
Creating a style guide : Part II (13:14)
Challenge (1:11)
Creating Textures
The process (1:45)
What's a UV? (5:45)
Creating UVs : Part I (26:32)
Creating UVs : Part II (38:21)
Painted Textures (11:02)
Procedural Textures (15:35)
Creating Texture Maps (10:28)
Challenge (0:42)
Creating Materials/Shaders for Computer Animation
Using a neutral lighting rig for creating materials/shaders (17:07)
Shader Attributes (20:26)
Broad Strokes (25:28)
Bunny ears (21:34)
Hair shading (stylized, not fur) (10:48)
Eye shading (15:58)
Scarf shading (18:10)
Shirt shading (17:42)
Skirt shading (18:55)
Boots shading (21:43)
Skin shading (37:41)
Challenge (0:31)
Final thoughts
Closing statements (4:07)
Bonus!
Creating a turntable (5:50)
Interview with Supervisor of the Materials Department from Blue Sky Studios
Welcome to materials and shaders for the lighting artist
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